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Average dmg vs dexterity
Average dmg vs dexterity








This is on a per-guest basis, so with two guests, this would become +20%. So at 200 CHA you'd have +20 damage to pets/guests and +0.2 to the Gold and Exp modifier per Guest added on to the base of -0.1 per Guest, for +0.1 or +10% Gold and Exp gain. If you have multiple stats with equal values, the priority is Magic>Pierce>Melee.ĬHA (Charisma) - Increases Pet and Guest damage, Gold and Exp gain when using Guests, and the chance of activation and power of certain Pet skillsĬHA/10 = bonus damage to Pet and Guest attacks, CHA/1,000 = bonus to Gold and Exp modifier per Guest used However, there are two exceptions to this: first, there are specific skills on specific classes that will always do one particular type of damage regardless of weapon or stats, which will be noted on the class' Encyclopedia entry second, weapons categorized as scythes (though they can take any shape) don't have their own damage type but rather will use the damage type of whatever stat is highest: Melee for STR, Pierce for DEX, or Magic for INT. Note: For the most part, whether an attack is Melee, Pierce or Magic damage is based on your choice of weapon swords/axes/maces and the like inflict Melee damage, daggers/claws and the like inflict Pierce damage, and staves/wands and the like inflict Magic damage.

average dmg vs dexterity

So at 200 DEX you'd have +20 Pierce damage and +7.5% to all direct damage you inflict on enemies under the effects of 1 or more DoT or HoT effects this is a separate multiplier which stacks multiplicatively with the baseline bonus critical damage as well as the bonuses from Str and Int, making it more effective than the smaller number may make it seem at first glance.

average dmg vs dexterity

Specific classes such as Cryptic have higher base Critical Hit modifiers than 1.75, but this bonus is additive so will always simply raise the final modifier by INT/1,000 in Cryptic's case with 200 Int, this would be 2.0->2.20.ĭEX (Dexterity) - Increases Pierce damage and all direct damage you do to enemies affected by any Damage over Time or Heal over Time effectsĭEX/10 = bonus damage with Pierce weapons/skills, DEX/80*3 = percentage bonus to all direct damage against DoT/HoT-affected enemies So at 200 INT you'd have +20 Magic damage and +0.2 Critical damage multiplier added on to the base of 1.75, for 195% total Critical damage. INT/10 = bonus damage with Magic weapons/skills, INT/1,000 = bonus to Critical damage multiplier INT (Intelligence) - Increases Magic damage and Critical Hit damage

average dmg vs dexterity

So at 200 Str you'd have +20 Melee damage and +20% damage to non-Critical hits of any type. STR/10 = bonus damage with Melee weapons/skills, STR/10 = percentage bonus to non-Critical damage STR (Strength) - Increases Melee damage and non-Critical Hit damage The effects of the main stats are as follows: Additional bonuses or penalties to stats can come from equipment, consumables, or buffs/debuffs, with alterations to the main stats summed up and shown on the character sheet after the base invested amount as blue additions if the total alteration is positive, or red subtractions if the total alteration is negative (or, if you've enabled Simple Stat Info in the options, the base and alterations will be summed up and shown as one value, keeping the same coloring scheme). There is no hard cap on main stats, but they can only be trained up to 200.

average dmg vs dexterity

They can be untrained for 1,000 gold only by Sir Render or Clyde the Stats Moglin after untraining, all stat points are removed and players can invest them again.

AVERAGE DMG VS DEXTERITY FOR FREE

For free players, this costs 20 gold per point invested, but is free for players with Dragon Amulets. These points can be invested into your main stats by talking to Rolith in Oaklore Book 1 and 2, Maya in Oaklore Book 3, Sir Render in Falconreach, or Clyde the Stats Moglin in your House if you've bought him and placed him there. Every time a player levels up, they get 5 stat points.








Average dmg vs dexterity